Le labyrinthe de Grammex (6)
RETZ EDUCATIONAL ROLE GAMES
You already know this type of book in which you
are the hero
A
woman lost in space I Is that enough to monopolize an entire military base? Yes
when said woman, a captain at that, belongs to an international space
exploration group that disappeared on the outskirts of the mysterious Grammex
system. A code message, which only an earthling can understand, will be the
start of a great adventure. Your objectives are to find the missing woman, of
course, but above all to penetrate the heart of Grammex and explore its five
planets to discover and pacify the hostile planets and ensure the loyalty of
friendly planets. But be careful, their space is crisscrossed by a band of
intergalactic pirates commanded by the cunning Arthawana Wanagame. This shows
that the epic will not be easy. To help you from the start you will have a very
friendly disaster general and a very blue-eyed scientist, the learned Cléo. But
don't forget, only you can decode the messages and find the answers that will
make you a Superhero.
It is also a useful book.
In
fact, for each test, your computer screen will present you with a double
choice, the first, grammatical, the second, linked to the adventure. This
choice, in any case, only allows one correct answer. If you make a mistake, you
will have the option of using Supergram, the Magic Book, at the end of the
volume, or escaping in the infernal spiral of time to another planet.
Translation by Google
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| Book title | Le Labyrinthe de Grammex |
| Edition name | |
| Original title | Le Labyrinthe de Grammex |
| Publication date | 1990-09 |
| Language | Français |
| Country | France |
| Format | poche |
| ISBN 10 | 2725612284 |
| ISBN 13 | 9782725612287 |