RETZ EDUCATIONAL ROLE GAMES
You already know this kind of book in which you are the hero:
A few years ago the abominable Errare was defeated by a valiant knight. Today, the vile character has returned with new powers. King Littré and all his retinue are prisoners on the island of Etymos, all their will has been annihilated by the potions of the sorcerers. Only the enchanter Grevisse was able to escape.
With the help of the Atanis, a friendly people who live on the island, you will have to put an end to Errare's powers. You will have to be very careful to get through the multiple pitfalls set by the sorcerer's minions. Attention ! Weapons have no power on Etymos, only magic formulas can overcome the sorcerers, warriors and monsters in the pay of Errare.
But it is also a new book:
If you answer spelling questions correctly, Errare's powers will diminish. To find the magic formulas, all you have to do is play “longest word”.
When your adventure is over, you will certainly have proven that you are a spelling champion. You will probably have enriched your knowledge, you will also have improved your performance in word games.
Finally, it is through your skill in constructing a "crossword" grid that you will put an end to the evil powers of the vile Errare.
Translation by Google Translate
| Book title | Le Retour d'Errare |
| Edition name | 1st print |
| Original title | Le Retour d'Errare |
| Publication date | 1989-05 |
| Language | Français |
| Country | France |
| Format | poche |
| ISBN 10 | 2725612888 |
| ISBN 13 | 9782725612881 |